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Fire Emblem Fates : ウィキペディア英語版
Fire Emblem Fates

| genre = Tactical role-playing
| modes = Single-player, multiplayer
| platforms = Nintendo 3DS
| series = ''Fire Emblem''
}}
''Fire Emblem Fates'', known as ''Fire Emblem if'' in Japan, is a tactical role-playing video game developed by Intelligent Systems and Nintendo SPD, and published by Nintendo for the Nintendo 3DS handheld video game console on June 25, 2015, in Japan and 2016 in the West. It is the 14th main game (fifteenth overall) in the ''Fire Emblem'' series, and the second to be developed for Nintendo 3DS after ''Fire Emblem Awakening''.〔 ''Fates'' was released in three versions, each following a different storyline around the same characters: ''Birthright'' and ''Conquest'' as physical releases, and ''Revelation'' as downloadable content released on July 9, 2015. The overarching story follows the protagonist, a customizable Avatar created by the player, as they are drawn into a war between the Kingdoms of Hoshido (their birthplace) and Nohr (their adopted home), and must choose which side to support. In ''Revelation'', the Avatar rallies both sides against the true mastermind behind the war.
After the critical and commercial success of ''Fire Emblem Awakening'', development began on ''Fates'', with the staff of ''Awakening'' returning to their previous roles. The team's main concern was adding new features and refinements to the original gameplay, and improving the story, which had come in for criticism from fans. To this end, manga and television writer Shin Kibayashi was brought in to create the story and plot, with additional work done by Yukinori Kitajima and the latter's writing company Synthese. To fully encompass all sides of the story and provide players with different ''Fire Emblem'' experiences, the game was split up into multiple versions. This was also done as releasing the whole game as one package would have meant increasing the game's price. Upon release, it met with critical and commercial success similar to that of ''Awakening''.
== Gameplay ==

In ''Fire Emblem Fates'', the player begins by customizing the main character. Their gender, appearance, and name can be changed to the player's preference. At the game's beginning, there are three difficulties: Normal, Hard and Lunatic. There are also modes that dictate the fate of characters in battle should they be defeated. In Classic Mode, a fallen unit is subject to permanent death, a recurring mode in the ''Fire Emblem'' series that removes fallen characters from the rest of the game. Casual Mode enables units to be revived at the end of a battle. The new Phoenix mode revives units on the following player turn. The game features online multiplayer. Featuring five maps as standard, matches can be carried out with selected players, random players, or through locally. Random battles are played either with standard rules, or with special limitations. The Fog of War environmental effect is removed, and turns have limits of five minutes.
Battles take place on a grid-based battlefield, with turns being given for players and enemies. Each unit moves within an area pre-determined by their character class. During an attack, the view transitions from a top-down perspective to a third-person view. Environments and terrain vary between levels, ranging from mountainous regions to flatlands. A unique ability members of each kingdoms' royal family have within the game is Dragon Vein, a contextual ability that enables them to alter the environment in favor of their side. The game's character class system has different sets of classes available in each version. Each character begins the game with a starting class: the main protagonist begins as a Dark Prince/Princess, while Azura begins as a Dancer. Each class can be evolved into more powerful versions or changed to a different class altogether.〔 Like previous games in the series, ''Fire Emblem Fates'' features a "weapon triangle" - a system where swords beat axes, axes beat lances, and lances beat swords. However, in ''Fates'' there is a second set of weapon types in the triangle, with swords and magic beating axes and bows, axes and bows beating lances and hidden weapons, and lances and hidden weapons beating swords and magic. Unlike in previous ''Fire Emblem'' games, weapons in ''Fates'' do not have a limited number of uses before they break; instead, stronger weapons will lower some of the user's abilities. For instance, while the Brave Sword allows its user to attack twice, it also lowers their defense and magic defense stats.
Character relationships are developed during and between battle. By building affinity in battle, additional actions such as an ascendant unit blocking an attack or attacking alongside the currently controlled unit. Outside battle, relationships between characters can be fostered to the point of marriage and children. These children's appearance and abilities are determined by their parents.〔 ''Fates'' introduces a feature called "My Castle", in which the player is able to create a base for their army, where they can establish shops, buy weapons and items, and interact with allied characters in the bathhouse. Shops can be leveled up, which allows the player to choose from a wider range of items to buy. Players can run a farm in their base, allowing them to make food. At the restaurant in the base, they can serve food, which will grant characters who eat it positive effects; however, some foods can also have negative effects. The player is also able to set up a room for the player character, which they can invite allies to, to interact with. Players are able to visit other players' bases using the StreetPass functionality of the Nintendo 3DS. During a visit, they can fight the other player's army, buy items, and recruit characters. As different items are available in the two versions of the game, this allows players access to items that normally would be unavailable. Each version of ''Fates'' is focused around a different gameplay style. The gameplay of ''Birthright'' is similar to previous ''Fire Emblem'' games, with each character earning experience in battle and having side objectives to complete. ''Conquest'' has limited experience and currency, and does not include side objectives. Also included are additional objectives in battle such as defending a base or suppressing enemy forces, and some levels have a limited number of turns.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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